We're three high-schoolers a few years from our own first rent payments. We watched friends — and younger kids — pour real money into stocks and crypto with zero practice, while finance class stayed a lecture everyone forgot by Friday.
So we asked one question: what if learning money could be as fun as the games we actually play? Countless late nights of designing, testing and rebuilding later, we had our answer — a live trading floor a whole room can walk into together, where the market moves because of what the people in it decide to do.
"You don't study money.
You live its consequences."
Vision & product. Owns the floor's core loop, the rumour mechanic, and the market design that makes every trade cost something.
Engineering. Builds the live price engine, the real-time floor that keeps a whole room in sync, and everything under it.
Growth & voice. Tells the story, writes what the brokers say, and gets Finnacle into real classrooms.
Every point on this line is a day of real work in the repository. It is the same chart the game draws for a stock, plotted on the only asset we actually own.
?tf2=1 flag while we found out whether it was any good.Every booth, every rumour, every crash exists for one reason: to turn a complex money concept into something a young person can actually feel, remember and use — long after the session is over.
We built a classroom that produces the crash — and we're here to put the first 100 Vietnamese classrooms inside a live market. It's a zero-install browser game. The fastest way to understand it is to play it.